StreamerNet Corporation announced that its mobile-wireless audio and video streaming technology
enables owners of Windows Mobile devices, such as the Treo 700W and
other Smartphones, to view live audio and video streaming events straight from
a remote camera to the handheld. In addition to remote viewing, StreamerNet
technology also enables the user to receive and watch video email on the
handheld device.
StreamerNet solutions are unique in the marketplace because they
concentrate on direct point-to-point streaming at a moment's notice - a
concept called "plug-and-play, click-and-stream." This type of offering
is dramatically different from most currently available streaming offerings
which require significant set-up time, require considerable resources/expense
to facilitate and do not offer live remote-view options.
"We are at the forefront of a major shift in streaming capabilities,"
stated William R. Hornbeck, president and CEO of StreamerNet Corporation.
"Traditional streaming has primarily been available only in the form of
expensive and technology-intensive offerings such as broad distribution
webcasting. StreamerNet is proud to lead the charge toward more comprehensive
and easy-to-use solutions that allow individuals or organizations to bring
low-priced and personalized streaming options to their environments."
Widespread adoption of handheld and mobile computing devices, combined
with strong growth in the expansion of wireless broadband, is a contributing
factor in the shift to more mobile and more simplified streaming options. As
higher broadband access speeds become available, individual devices can now
more easily handle full audio and video streams whenever and wherever the
capability is needed.
StreamerNet continues to refine its mobile streaming platform to take
advantage of these enhancements. In order to bring live action video to a
handheld device, the StreamerNet software application permits the user to
attach a video camera to an Internet-connected computer, at the desired
location, and then transmit real-time audio/video action directly to a remote
handheld viewer. Support for Smartphones and other handheld devices presents
several unique opportunities for StreamerNet customers.
"From surveillance and security, to emergency management and
command/control, to business management, entertainment, or personal use,
StreamerNet solutions present an easy-to-use methodology for mobile/remote
video creation and viewing," added Hornbeck.
While all StreamerNet offerings to-date include both streaming media
encoding software and viewer/player technologies, the Company's currently-
available Version 2.0 has been specifically enhanced with features that
directly address the most prevalent evolutions in the market. StreamerNet
solutions are available under a three-tier service program. Enterprise,
Academic and Personal editions cover a wide variety of market sectors each
offering unique Viewer Minute (VM) packages. These newest features include a
variety of intuitive processes that enable the user to:
- Webcast live action events
- Send Video Email
- See a real-time camera view on a Smartphone device
- Host distributed videos in a private OnDemand Media Room
- Broadcast global IPTV or Radio Show
- Send local TV to any desktop
- Convert old VHS tapes to web
Market trends point to a quickly changing computing and communications
landscape and not merely in the consumer ranks. StreamerNet technologies,
which were initially developed in 2003 as advanced technology concepts, have
been enhanced more than four times over the past three years. The company
expects to bring its formal Version 3.0 to market before the end of the first
quarter 2006.
StreamerNet technologies provide the multimedia computing engine for a
wide variety of mobile computing devices. These devices, which already exist
in many forms, could be a laptop, cell/smartphone, hand-held PDA, wearable
computer, or any number of yet-to-be-developed devices designed to retrieve
and communicate data. Utilizing open computing standards, StreamerNet
technologies ensure that these and other devices can take advantage of full
multimedia -- anytime, anywhere.